The algorithms implemented are:
See: Marini D., Tampieri F. - "A Ray Tracing System" - in: Proc. II Colloque Image, Nice (1986)
See also: Levner G., Marini D., Tassinari P.,"A simple general Method for Ray Tracing Bicubic Surfaces" , in: Earnshow R.A. Ed. Theoretical Foundations of Computer Graphics and CAD, NATO Asi Series, Berlin (1988)
See: Rossi M., "Accelerazione degli Algoritmi Sequenziali di Ray Tracing" (in italian) M. Thesis, Universita' di Milano, (1988-89)
See also: Marini D., Rossi M., "Ottimizzazione di Algoritmi di Ray Tracing", (in italian) in: Pixel n. 9, 1990, Ed. Il Rostro, pp. 7-12.
See: Marini D., "An MIMD Architecture for Image Synthesis" (in italian) in: Sistemi informatici e calcolo parallelo, B. Fadini Ed., Franco Angeli, Milano, pp.91-97 (1991)
Pinocchio (45K). An example of CSG modelling with reflection,
refraction and texturing
Kitchen (37K). An example of 3D face modelling with reflection,
modelled with AUTOCAD 12
Fantasy (59K). An example of depth of filed computation.
Relax (18K). An example of parametric surfaces rendering.
Snowflake (37K). A well known test model.
7382 spheres computed in 55" on our HP735.
Living-room (40K). A complex solid model with texture.
Living-room (44K) (43K) (44K) (38K). The same model as above computed with a more complex illumination model based on physical properties of matter. Light sources are also defined with classical illuminotechnics parameters: goniometric solid and spectral emission.